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The Year's Best Graphic Novels, Comics & Manga
  • Language: en
  • Pages: 278

The Year's Best Graphic Novels, Comics & Manga

  • Type: Book
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  • Published: 2005-12-13
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  • Publisher: Macmillan

Called "maybe the most interesting fiction in America today," by the New York Times, graphic novels, comics and manga have recently been soaring in popularity. The medium maintains one of the most diverse readerships and more significantly, graphic novels and manga have garnered critical acclaim from every major national publication for such works as Maus, Persepolis and Akira. Now, for the first time ever,The Year's Best Comics and Manga will feature the best of this genre published between June, 2003-December, 2004. With selections and excerpts from leading works by commercial and independent publishers of graphic novels, comics and manga, The Year's Best Comics and Manga will provide insight and entertainment to the casual and passionate comics reader alike.

Graphic Novels
  • Language: en
  • Pages: 758

Graphic Novels

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel c...

Graphic Novels and Comics in Libraries and Archives
  • Language: en
  • Pages: 288

Graphic Novels and Comics in Libraries and Archives

  • Type: Book
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  • Published: 2010-04-19
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  • Publisher: McFarland

To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.

Caveboy Dave: More Scrawny Than Brawny
  • Language: en
  • Pages: 257

Caveboy Dave: More Scrawny Than Brawny

  • Type: Book
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  • Published: 2016-11-01
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  • Publisher: Penguin

A funny graphic-novel series by Aaron Reynolds, New York Times bestselling author of Creepy Carrots! His grandpa invented fire. His dad invented the wheel. How will Caveboy Dave leave his mark? Dave Unga-Bunga has always been more scrawny than brawny. This is a major problem when your village expects you to become a meat-bringer. At age twelve, all young cave-people must stalk through the eerie mushroom forests for a prehistoric beast the village can feast on. But Dave would much rather invent stuff for a better life—like underwear to make loincloths less itchy and cutlery to make eating less filthy. Can Dave save his group by inventing the perfect defense against a bloodthirsty pokeyhorn? Or will he MEET HIS DOOM? First in a new series, More Scrawny Than Brawny delivers irresistible characters, big thrills, and even bigger laughs. "Imagine a prehistoric version of Wimpy Kid meets Captain Underpants." —Boys' Life

Graphic Novels
  • Language: en
  • Pages: 50

Graphic Novels

  • Type: Book
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  • Published: 2013-01-01
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  • Publisher: ABDO

Looks at the history of graphic novels and comic books, exploring how graphic novels evolved from comics, how themes and content have changed over time, and the use of educational graphic novels in schools.

Graphic Novels Now
  • Language: en
  • Pages: 124

Graphic Novels Now

In 1992, Maus, a graphic novel by Art Spiegelman, won the Pulitzer Prize. The genre has been growing ever since, appealing to the visual-oriented Gen-X and Gen-Y, as well as to reluctant readers, those of all ages seeking alternative viewpoints, and anyone willing to take both image and word into consideration. Graphic Novels Now helps librarians new to the genre with all the key issues related to these unique books. Expert author Francisca Goldsmith shares smart advice, from how to develop a well-rounded collection by finding reviews and reliable publishers and distributors to shelving, catal.

Comics, Comix & Graphic Novels
  • Language: en
  • Pages: 242

Comics, Comix & Graphic Novels

  • Categories: Art
  • Type: Book
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  • Published: 2001-04-24
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  • Publisher: Phaidon

About the history of comics.

Ice Haven
  • Language: en
  • Pages: 9

Ice Haven

  • Type: Book
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  • Published: 2005
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  • Publisher: Pantheon

The author of Ghost World presents an offbeat tour of the sleepy Midwestern town of Ice Haven and its unusual inhabitants, including Random Wilder, the narrator and would-be poet laureate of the town; his arch-rival Ida Wentz; the lovelorn Violet Van der Plazt and Vida Wentz; Mr. and Mrs. Ames, a detective team; and others. Mature.

Graphic Novels
  • Language: en
  • Pages: 268

Graphic Novels

The first of its kind, this annotated guide describes and evaluates more than 400 works in English. Rothschild's lively annotations discuss important features of each work-including the quality of the graphics, characterizations, dialogue, and the appropriate audience-and introduces mainstream readers to the variety and quality of graphic novels, helps them distinguish between classics and hackwork, and alerts experienced readers to material they may not have discovered. Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, as well as to readers interested in this genre.

Dreaming the Graphic Novel
  • Language: en
  • Pages: 278

Dreaming the Graphic Novel

Winner of the Best Book Award in Comics History from the Grand Comics Database Honorable Mention, 2019-2020 Research Society for American Periodicals Book Prize The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty...

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