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sex-class---chapter-1-manga-comics-book-3

Sex Class Chapter 1 (Manga Comics Book 3)

  • Author(s):
  • Published: 1970 January 1st
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  • Author: Peter Jim

sex-class---chapter-2-manga-comics-book-4

Sex Class Chapter 2 (Manga Comics Book 4)

  • Author(s):
  • Published: 1970 January 1st
  • -
  • Author: Peter Jim

Comics and the Origins of Manga
  • Language: en
  • Pages: 271

Comics and the Origins of Manga

2022 Eisner Award Winner for Best Academic/Scholarly Work Japanese comics, commonly known as manga, are a global sensation. Critics, scholars, and everyday readers have often viewed this artform through an Orientalist framework, treating manga as the exotic antithesis to American and European comics. In reality, the history of manga is deeply intertwined with Japan’s avid importation of Western technology and popular culture in the early twentieth century. Comics and the Origins of Manga reveals how popular U.S. comics characters like Jiggs and Maggie, the Katzenjammer Kids, Felix the Cat, and Popeye achieved immense fame in Japan during the 1920s and 1930s. Modern comics had earlier devel...

Blank Manga Comic Book
  • Language: en
  • Pages: 120

Blank Manga Comic Book

  • Type: Book
  • -
  • Published: 2020-10-05
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  • Publisher: Unknown

This Blank manga Comic book has 120 PREMIUM QUALITY Pages of Manga panels Filled With Different Mood Frames ( Sad, Funny, Action, Series and More...) to Create Your Own Manga, Anime Comics and unleash your creativity and story telling Features: ◆ Large size 8.5" x 11" ◆ High quality ultra-smooth, bright white paperpaper ◆ High quality Matte cover ◆ 100% Satisfaction Guarantee

Make Your Own Manga
  • Language: en
  • Pages: 192

Make Your Own Manga

  • Categories: Art

"Learn to draw in manga style and set up your own stories. Includes six fully illustrated stories by two manga artists, with hundreds of blank panels for designing your original manga."--

Lost at Sea
  • Language: en
  • Pages: 196

Lost at Sea

  • Type: Book
  • -
  • Published: 2014-01-22
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  • Publisher: Oni Press

Raleigh doesn't have a soul. A cat stole it – at least that's what she tells people – at least that's what she would tell people if she told people anything. But that would mean talking to people, and the mere thought of social interaction is terrifying. How did such a shy teenage girl end up in a car with three of her hooligan classmates on a cross-country road trip? Being forced to interact with kids her own age is a new and alarming proposition for Raleigh, but maybe it's just what she needs – or maybe it can help her find what she needs – or maybe it can help her to realize that what she needs has been with her all along. This special hardcover edition of Bryan Lee O'Malley's classic coming-of-age graphic novel includes previously uncollected shorts and extra bonus material.

Making Comics
  • Language: en
  • Pages: 264

Making Comics

  • Categories: Art

Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.

Comics, Graphic Novels, and Manga
  • Language: en
  • Pages: 327

Comics, Graphic Novels, and Manga

Interest in comic books, graphic novels, and manga has never been greater, and fans of these works continue to grow around the world. From American superheroes like Superman and Spiderman to Japanese manga like Dragon Ball, there is a rich world of graphic storytelling that appeals to a wide range of readers—from young children just beginning to read to adults of every age who are captivated by dynamic illustrations and complex characters. Once dismissed as “just” for children, comic books are now appreciated for their vibrant art and sophisticated storylines. In Comics, Graphic Novels, and Manga: The Ultimate Teen Guide, Randall Bonser explores the history, evolution, diversification,...

Graphic Novels
  • Language: en
  • Pages: 758

Graphic Novels

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel c...

Manga in America
  • Language: en
  • Pages: 233

Manga in America

Japanese manga comic books have attracted a devoted global following. In the popular press manga is said to have “invaded” and “conquered” the United States, and its success is held up as a quintessential example of the globalization of popular culture challenging American hegemony in the twenty-first century. In Manga in America - the first ever book-length study of the history, structure, and practices of the American manga publishing industry - Casey Brienza explodes this assumption. Drawing on extensive field research and interviews with industry insiders about licensing deals, processes of translation, adaptation, and marketing, new digital publishing and distribution models, and more, Brienza shows that the transnational production of culture is an active, labor-intensive, and oft-contested process of “domestication.” Ultimately, Manga in America argues that the domestication of manga reinforces the very same imbalances of national power that might otherwise seem to have been transformed by it and that the success of Japanese manga in the United States actually serves to make manga everywhere more American.

Comics, Manga, and Graphic Novels
  • Language: en
  • Pages: 298

Comics, Manga, and Graphic Novels

This text examines comics, graphic novels, and manga with a broad, international scope that reveals their conceptual origins in antiquity. Graphic narrative art is a fascinating phenomenon that emerged centuries ago with the expansion of literacy and the publication industry. The earliest example of a repeating comic character dates back to the late 1700s. By following the growth of print technology in Europe and Asia, it is possible to understand how and why artists across cultures developed different strategies for telling stories with pictures. This book is much more than a history of graphic narrative across the globe. It examines broader conceptual developments that preceded the origins of comics and graphic novels; how those ideas have evolved over the last century and a half; how literacy, print technology, and developments in narrative art are interrelated; and the way graphic narratives communicate culturally significant stories. The work of artists such as William Hogarth, J. J. Grandville, Willhem Busch, Frans Masereel, Max Ernst, Saul Steinberg, Henry Darger, and Larry Gonick are discussed or depicted.

Manga! Manga!
  • Language: en
  • Pages: 260

Manga! Manga!

  • Type: Book
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  • Published: 1983
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  • Publisher: Unknown

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